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New Final Fantasy VI pixel remaster will release on February 23rd

Embark on one of Square Enix's unforgettable JRPGs later this month!

The highly anticipated sixth release in the Final Fantasy pixel remaster series is finally here! Set to release on February 23rd for Steam and mobile platforms in North America, you can experience an enhanced Final Fantasy VI journey of the original 1994 title with newly-made graphics and audio.

Players can still enjoy the same massive roster of playable characters. Also, party member customization is untouched, giving players freedom over which abilities, magic spells, and summons work best. As for the improvements, Square Enix has listed some substantial changes:

  • Universally updated 2D pixel graphics, including the iconic FINAL FANTASY pixel character designs created by Kazuko Shibuya, the original artist and current collaborator.
  • A beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by the original composer Nobuo Uematsu.
  • Improved gameplay, including modernized UI, auto-battle options and more!
  • Supplemental extras like the bestiary, illustration gallery and music player.
Final Fantasy VI Artwork

Furthermore, those who pre-purchase Final Fantasy VI on Steam will gain early purchase bonuses. Those bonuses are four wallpapers, five music tracks, and a 20% discount! The music tracks are time-lapsed versions, which transition from the iconic original versions to the newer arrangements by Nobuo Uematsu. On top of that is a bonus instrumental piece:

  • The Decisive Battle (Timelapse Remix)
  • Terra’s Theme (Timelapse Remix)
  • Searching for Friends (Timelapse Remix)
  • Locke’s Theme (Timelapse Remix)
  • Aria di Mezzo Carattere (Instrumental)

Final Fantasy VI is a blast to the past for me. I am super glad this defining title is getting the love it needs! What do you think? Are you excited to play this classic? Let us know!

Via: Square Enix Press

Anthony Jones

I'm a late 90s kid still in love with innovative retro titles and the evolution of modern gaming. As a writer, I'm passionate about narrative structure, character analysis, and unique takes on clichés for all forms of interactive mediums. Watching documentaries and learning code is my daily pastime.
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