Current GenFeatured StoryNewsPCPS4PS5Xbox One

Rhythm Doom-style FPS Metal: Hellsinger has been delayed to 2022

At first, Metal: Hellsinger planned to launch this year – but developer The Outsiders and publisher Funcom opted to push the release into 2022 to meet player expectations for their highly-anticipated title.

Metal: Hellsinger is a rhythm FPS with the skeleton of a Doom IP combing musical complexity and mechanics from Crypt of the NecroDancer. It’s a wildly entertaining concept that leans into incorporating heavy metal with the help of artists such as Alissa White-Gluz (Arch Enemy), Tatiana Shmayluk (Jinjer), and Mikael Stanne (Dark Tranquillity).

Metal: Hellsinger Official Trailer

First announced in June 2020, Metal: Hellsinger laid out an immersive and innovative experience. It compiled Doom-aesthetic gameplay with layered metal soundtracks that can challenge the player’s timing as they shoot through waves of demonic enemies. Each level of the game will have different songs with a multitude of depths. And depending on the player’s performance, the music will change layers. For example, the beginning sets the stage with an atmospheric background and eventually skyrockets to an operatic metal headbanger toward the end. 

Metal: Hellsinger MC

Despite the delay, Metal: Hellsinger’s development team has members who consistently created blockbuster FPS games, which should ease worried fans. Spearheaded by Executive Producer Shila Vikström and Creative Director David Goldfarb – each a veteran in their own right – but specifically, Goldfarb was Lead Designer for Battlefield: Bad Company 2 and Battlefield 3

Metal: Hellsinger will release on PC and next-generation PlayStation and Xbox when it finally hit stores. When it does, are you picking it up? Let us know!

Via: GamePress

Anthony Jones

I'm a late 90s kid still in love with innovative retro titles and the evolution of modern gaming. As a writer, I'm passionate about narrative structure, character analysis, and unique takes on clichés for all forms of interactive mediums. Watching documentaries and learning code is my daily pastime.

Related Articles

Back to top button