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Phantasy Star Online 2 and SEGA’s fiscal numbers has us seeing nines

SEGA’s popular MMORPG, Phantasy Star Online 2 is celebrating its ninth anniversary this year. Along with its companion “shared universe,” Phantasy Star Online 2: New Genesis, the games surpassed 9 million players, according to SEGA’s recently released fiscal report. I’m seeing a pattern here. Nine in nine. 

After several years being exclusive to Japan, the Phantasy Star Online 2 released worldwide last year, including launching on Microsoft’s Windows and Xbox One, Steam and the Epic Games Store. New Genesis came online in June 2021. Players join servers call “Ships” and select from nine starting classes. Nine really is their lucky number, huh? 

The global release of New Genesis boasts a new graphics engines with a higher quality playing experience and dual audio English and Japanese voiceovers. It also includes new English live concert tracks, originally sung in Japanese. 

Image by Sega

Phantasy Star Online 2’s rise

The increase in players has translated to a rise in profits for SEGA. In a release of their financial earning during quarter one of the fiscal year, Phantasy Star Online 2 and New Genesis generated a combined total of $911 million worldwide. (See… more nines! I’m seriously not making this up.)

Overall, SEGA gained about $543,870 during Q1, a 22.9 percent increase over last quarter. This increase “exceeded the expectation due to a steady sale of new titles and repeat sales,” according to the release. Moving forward, SEGA expects to continue seeing a rise in profits in the latter part of the year. 

What does it all mean? Continuing server functionality and new releases of content for PSO 2, New Genesis and other SEGA titles. Perhaps, we will see another nine soon? 

Sound off below. What do you think of SEGA’s step into the MMORPG circles? Is Phantasy a rising star worldwide? 

Via twinfinite.net.

Alicia Graves

A bit nerdy, a bit punk rock princess, and a whole lot of mom, I'm constantly in motion. I have an enthusiasm for gaming and the cultural complexities of entertainment, both past and present. I don’t believe in limiting myself to one kind of genre in books, comics, manga, anime, music or movies. I prefer to seek out hidden gems in panned pieces, uniqueness in the mundane and new outlooks on nuances.
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