When comparing SEGA’s Disney video games (Aladdin, Lion King, Jungle Book, etc.) to Nintendo’s, SEGA knocked it out of the park. For those of us who owned a Genesis/Mega Drive, we know how that era was truly the golden age of 16-bit video games.
YouTube channel strafefox does a wonderful job covering the history of 16-bit video games. In their latest video, they shine a light on Aladdin, Lion King, and Earthworm Jim. Here’s their official description:
During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators.
Strafefox’s video production is top notch; I really the insight and highly recommend you guys give it a look!
Check out their making-of Streets of Rage 2 video.