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Creative Assembly is working on a new sci-fi FPS

The new game, Hyenas, isn't a successor to Alien: Isolation, but rather is a "team-based zero-G shooter."

[UPDATE: Creative Assembly revealed the new game, Hyenas, with a trailer posted on Twitter. It’s a multiplayer FPS with an emphasis on zero-G movement. View that announcement trailer here.]

While it’s most well known for the Total War series, Creative Assembly wowed the gaming world with its 2014 survival horror title Alien: Isolation. Successfully capturing the blend of science fiction and horror of Alien, it’s considered by many to be one of the best horror games of the 2010s. And from the sounds of it, the team has another sci-fi game in the works.

In an interview with Edge Magazine, Creative Assembly’s creative director Alistair Hope and studio director Gareth Edmondson shared a few initial details on their next project. It’s a sci-fi FPS that’s apparently based on an already-existing source material, and the developer has been working on it for the past four years.

The directors didn’t expand much further on the project, and we don’t have an estimated release date either. But given the length of time it’s been in development, we can expect a teaser will be on the way soon.

Alien Isolation Screenshot

What we know about this Creative Assembly sci-fi FPS

We have very little concrete information about this new title right now. We just know that it’s based on some already-existing source material that’s new to Creative Assembly. That rules it out as an Alien: Isolation sequel, though it’s very likely that the developers are taking inspiration from that title on this new one. Since we only know that it’s a sci-fi FPS, it may not carry over the horror elements โ€” but we’ll just have to wait and see.

One of the chief goals of this new project is to strive for an authentic recreation of that unnamed source material. As Creative Assembly chief product officer Rob Bartholomew explains:

It’s our new IP, and it’s a world that we’re creating, and of course we’re wringing our hands over it and we really want to get that right. We want to understand what authenticity in a blue ocean or an open sky looks like, when you’ve got a blank page in front of you.

Rob Bartholomew, Chief Product Officer at Creative Assembly

What are you hoping to see from this new game? Which property do you think it’s based on? Let us know!

Via GamesRadar.

Daniel Hein

Daniel Hein is either A) a lifelong video game fanatic, writer, and storyteller just sharing his thoughts on things, or B) some kind of werewolf creature. We're not quite sure which yet. He also makes mediocre video game retrospectives (and other content!) on YouTube where you can watch him babble on for hours about nothing.
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