The homebrew gaming community absolutely loves keeping old systems alive. Independent developers continue to crank out games for retro consoles decades after they become outdated. For SEGA fans, the latest project is a Genesis de-make of Castlevania: Symphony of the Night.
The recreation is the work of Pigsy, who previously worked on a Genesis remake of the Game Gear version of Shinobi. This time, Pigsy’s trying his hands on the beloved Symphony of the Night, recreating it from scratch as a Genesis title.
Check out Pigsy’s first dev diary on the project below:
More about the Symphony of the Night Genesis fan game
Instead of making a direct recreation, Pigsy opted to redesign Symphony of the Night as a linear platformer. The end result looks more like an older Castlevania adventure in both gameplay and visuals, but it’s still amazing how well the PlayStation/Saturn graphics transfer over to weaker hardware. Obviously, some details are lost, but it’s still undeniably a 16-bit Symphony of the Night — and it looks absolutely fantastic.
The game is still under development, so none of what Pigsy’s shown is final. But for just being in the initial steps, it’s amazing how good this Genesis de-make does the original justice.
Castlevania: Symphony of the Night originally released on the Sony PlayStation in 1997 with a Japan-exclusive SEGA Saturn version launching the following year. It was the second Castlevania game released on a SEGA console, the first being Castlevania: Bloodlines for the SEGA Genesis.
This isn’t the first time a modder designed a game inspired by Castlevania for a SEGA console. Previously, homebrewer eruiz00 designed a Castlevania-inspired SEGA Master System Game entitled Silver Valley. However, Pigsy’s recreation is an absolutely incredible fan version of one of the most beloved entries in the series.